![]() ![]() 1 str on a 2h warfare lone wolf warrior for example with a decent weapon is like +20 damage or so. You might not think it, but from the end of act 2 onwards, you start to cap out on main stats like str, and espically for your warfare damage dealers, that +1 str/finess matters a HELL of a lot. In addition, tenebrium weapons are excluded from crafting, so you cannot e.g. As a note: the built-in boost on tenebrium weapons is 20 of base damage while the one that can be crafted on weapons is 30. Fire scales teh worst while mastercraft scales extremely well.ģ) Unique items with 3 sockets become incredibly valuable in the late game, since you can get 12 stats in them. They are required for one single quest, so one is necessary. So I started getting more and more rune frames later on in the game, and decided to try out all the different combinations for runes and frames, both Mystical and Of Power.ġ) For some reason runes of frost and thunder switch resistances while framed, no clue if this is intended and wha tis the logic behind it.Ģ) Damage scaling on various rune types is different when framed. ![]() Originally posted by n0point:Hello folks. ![]() Let me know if there're other good combinations. * Amulet Runes for Physical Characters - This seems to be case by case except 1 Venom Rune for 100~105% accuracy. When Warfare is 10, marginal gain from Warfare+1 is 3.3% In the case of 4P party,Īround level 15~20, marginal gain from STR+1 is 1.4~1.7% Crafting is one of the main mechanics in the game that players need to constantly use in order to survive in the dangerously beautiful world of Original Sin 2 and we will help you with. * Armor Runes for Physical Characters - Earth resistance on armor is not that good, but Warfare+1 bonus is too good for physical characters. Weapon → Frost + Power → INT+3 & Water DamageĪmulet → Flame + Poer → INT+3 & Crit Chance Weapon → Flame + Power → INT+3 & Fire Damage Weapon → Mastercraft + Power → STR+3 & Physical DamageĪrmor → Mastercraft + Power → STR+3 & Physic ArmorĪmulet → Venom + Mystical → Necromancer+1 → Accuracy Weapon → Mastercraft + Mystical → WIT+3 & Physic DamageĪrmor → Rock + Mystical → Warfare+1 & Earth ResĪrmor → Venom + Power → FIN+3 & Poison ResĪrmor → Thunder + Power → FIN+3 & Water ResĪmulet → Venom + Power → Finesse+3 & Accuracy ![]() Activate the trainer options by checking boxes or setting values from 0 to 1ĮoCApp.CT EDIT 1 file (Fixed Last Item Moved) (243.2 KiB) Downloaded 15649 times EoCApp.CT Initial File (Fixed Zanzer's Original Table) (242.Here are some combinations for each class.Click the PC icon in Cheat Engine in order to select the game process.I got it partly working, but unsure of what to change so that all items underneath are not ?. I'm not playing the game, but someone requested an update to Last Item Moved in Backpack. 5 Grenades 6 Tools 7 Cooking 8 Miscellaneous items 9 Runes 2 10 References Potions Armor Weapons Note: crafted weapon potency is linearly tied to level on creation. Not sure how to fix those.Īnyway I hope this gets you all going as far as cheats for Divinity Original Sin 2 Definitive Edition. Most other things still worked for the most part except the Print options. I fixed Unlimited Health, Selected Character Pointer (everything except Tags), Unlimited Items, Set Treasure Level. And updated what I could for the Definitive Edition of Divinity Original Sin 2. ![]()
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